Game guides

Rust Wipe Day With Rust Pro: A Two-Hour Plan From Spawn to Base

How to use Rust Pro's ESP, radar and recoil control in the first two hours of a wipe: what to filter, where to look, and which configs to run solo or in a group.

Updated September 4, 20266 min readWOSM Team

Direct answer

On wipe day, run Rust Pro with ore and low-tier loot filtered on for the first thirty minutes, switch to players and TC ESP once you have a gun, keep recoil randomization inside the default tolerance, and use the duo or clan preset if you aren't solo.

01

First thirty minutes: resources only

Turn player ESP off and leave ore nodes, animals and barrels on. You want stone and metal fast, and looking at players before you can fight them just changes how you move for no gain.

  • Ore nodes and barrels on, players off
  • Radar at 150 m — enough to avoid, not to hunt
  • Solo preset unless you're already grouped

02

First gun: switch the layer

Once you have a weapon and a sleeping bag, flip to players, sleepers and TC ESP. Sleepers near monuments are free loot. Tool cupboards show where bases are going up before there are walls to see.

Recoil control should stay inside the default tolerance. The randomization is what keeps an AK spray looking practiced rather than scripted; tightening it below default is how people get clipped.

03

Force wipe: what changes on our side

Monthly force-wipe patches flip the build to Updating and the loader blocks injection. Median turnaround over the last six wipes has been under ten hours, and lost time is credited to your key automatically. Check the product page status before you queue.

Primary sources

Vendor documentation used to verify the procedures and definitions in this guide.

Back to all guides